-*- MoRE SHYtE To ENJoY -*- -+- -+- -+- /\________ ___ __ ______ /\ / /\__. __/ /._ \__ /./Œ_ .__/ /. \/ /./ / / / __/ \/ / / / / /\. / / / / -N- / _ \ ./ /.Œ__/./ +--\/--\/\__Œ_/-----Œ____Œ___Œ____Œ_/----+ -*- FULL DOC'S FOR -*- THE PATRICIAN -*- TYPED BY === B.O.L.T. === ~~~~~~~~ -+- THE PATRICIAN ..FROM ASCON 1993 -+- CONTENTS ~~~~~~~~ 1: INTRO ~~~~~~~~~ 2: ARRIVAL ~~~~~~~~~~ A: START B: SCROLL C: SHIPYARD D: OFFICE E: BANK F: HARBOUR INN 3: GETTING ON ~~~~~~~~~~~~~ A: STORE B: WEDDING C: MARKETPLACE D: TOWN HALL E: GUILDE F: SMITHY 4: PROVING YOURSELF ~~~~~~~~~~~~~~~~~~~ A: GUARD SHIP B: CONVOY C: SEA BATTLE D: FLEET E: SIEGE 5: KEYBOARD CONTROLS ~~~~~~~~~~~~~~~~~~~~ 1: INTRO PRELIM >>>> YOU NEED A MINIMUM OF 1MB OF RAM AND A COLOUR MONITOR. HARD DISK INSTALLATION IS RECOMMENDED. PATRICIAN IS A TRADE SIMULATION GAME FOR 2-4 PLAYERS. THE ACTION IS SET IN THE MEDAEVAL GERMANY DURING THE TIME OF THE POWERFUL TRADING ORGANISATION KNOWN AS THE HANSEATIC LEAGUE. THE PLAYER CAN CHOOSE ONE OF EIGHT HANSEATIC TOWNS TO BE HIS/HER HOME BASE AND AS A SHIP OWNER, SEND OUT HIS FLEET TO SIXTEEN TOWNS TRADING IN EIGHTEEN DIFFERENT TYPES OF GOODS. BY CLEVER ACTIONS YOU CAN GAIN THE SUPPORT OF THE LOCAL TOWNS PEOPLE AND BE ELECTED MAYOR. BEING MAYOR ALLOWS YOU TO JOIN THE HANSIATIC LEAGUE MEETING AND RUN FOR ALDERMAN OR PATRICIAN... IF YOU SUCCEED YOU HAVE WON THE GAME ! WHEN YOU PLAY THE PATRICIAN YOU WILL NOTICE THAT THE PRICE OF GOODS IS NOT FIXED AND IS INDEED DEPENDENT ON THE WAY THE GAME IS PLAYED. THE PRICE AND SUPPLY OF PIG IRON AND LEATHER DICTATE THE PRODUCTION OF HARNESSES AND THE AMOUNT OF PEOPLE IN THE TOWN DEPENDS ON THE SUPPLY OF FOOD ! YOU CAN ALTER THE ECONOMIC STRUCTURE OF YOUR CHOSEN TOWN AND INFLUENCE THE WEALTH AND SUCCESS OF THE TOWN AND IN DOING SO ENHANCE YOUR OWN STANDING AND " RUN " FOR MAYOR ! NO TWO GAMES ARE THE SAME BECAUSE OF THESE FACTORS ! WATCH THAT YOU DONT JUST TRADE LUXURY ITEMS OR ELSE THE SYSTEM MAY COLLAPSE AROUND YOU AND NO AMOUNT OF THALER ( CURRENCY ) WILL HELP YOU OUT !!! THUS YOUR ACTION DETERMINE THE OUTCOME OF THE GAME ! HISTORY IN BRIEF: THE BALTIC TRADE STARTS WITH THE VIKINGS IN THE 8TH CENTURY.. FREQUENT RAIDS OCCUR IN ENGLAND DENMARK AND NORWAY AND FRANCE... LEADING EVENTUALLY TO THE MEDITERRANEAN. THE VIKINGS SETUP TRADING POSTS ACROSS THE BALTIC AND SETTLEMENTS SPRUNG UP AROUND THEM.... MERCHANTS STARTED TO TRADE LIMITED LOCAL GOODS AND AGRICULTURE AND FISHING PLAYED A LARGE PART IN THE SUCCESS OF THE SETTLEMENTS. THE VIKINGS TRADE DECLINED IN THE 11TH CENTURY AND THE CENTRES ALREADY SETUP CONTINUED TO TRADE GOODS... WITH THE SLAVIC PEOPLES CONTINUING THE SEA TRADING... BLOODY FUEDS OCCURED OVER WHO HAD WHICH ROUTES... AND SOME TRADERS TEAMED UP TO OUST OTHER WEAKER TRADERS...POSSIBLY THE EARLIEST SIGNS OF THE " HANSIATIC MERCHANTS LEAGUE ". IMPROVEMENTS IN THE ECONOMIC SITUATION AND POLITICAL STABILITY AS WELL AS TRANSPORT ...LED TO THE COASTAL TOWNS DOULBLING THE POPULATION IN GERMANY PROGRESS WAS SLOW WITH RELIGIOUS CUSTOMS BECOMING INTEGRAL TO THE LIFESTYLE OF THE PEOPLES. FEUDAL LORDS WERE PRESENT IN THE 12TH CENTURY AND THEY IMPOSED CUSTOMS ON THE PEOPLE THEY GOVERNED... TAXES AT A LOCAL LEVEL WERE INCURRED ON THE PEOPLE IN RETURN FOR PROTECTION. ( SOUNDS LIKE THE MAFIA ?) VARIOUS COUNTRIES SPECIALISED IN PRODUCING RAW MATERIALS AND THIS TRADE STRENGTHENED THE OVERALL PROGRESS ACROSS THE BALTIC AND EUROPE. TRADE BETWEEN ENGLAND AND FLANDERS WITH WOOL FROM ENGLAND AND CLOTH WEAVING IN FLANDERS FOUNDED THE HANSIATIC LEAGUE ! EMERGING FROM THIS TRADE SCENARIO WAS THE TOWN OF LUBECK WHICH ENJOYED PARTICULAR SUCCESS WITH HENRY "THE LION" A SAXON DUKE... HE HELPED LUBECK ENJOY A PHENOMENAL RISE TO SUCCES IN TRADIN PRIVILAGES.... HENRY FELL AFTER REFUSING TO HELP HIS EMPEROR IN A FEUDAL MATTER BUT LUBECK SURVIVED AND BECAME A TOWN OF THE RELAM AND WAS PROTECTED FROM THE TERRITORY OVERLORDS... THUS OFFERING GOOD PROTECTION FOR THE SURFS WHO WANTED FREEDOM. VARIOUS TOWNS AROSE IN THE REGION OF LUBECK.... ROSTOCK, WISMAR, STRALSUND, DEMMIN, GREIFSWALD, ANKLAM AND HAMBURG. THIS RISE IN TRADING POWER LED TO THE MONOPOLY OF THE HANSEATIC LEAGUE. THE ACTIONS OF THE MERCHANTS IN THE 12TH CENTURY OPENED UP NEW TRADE ROUTES IN THE EAST AS FAR AS GOTLAND. TRADING SPRED INTO SWEDEN AND NORWAY AND IN THE 13TH CENTURY TRADE INCREASED IN FLANDERS AND THE TOWN OF BRUGES... THE GERMANS TRADED CLOTH AND THE DECLINE OF FLANDERS TRADING OCCURRED AND THE MONOPOLY OF THE GERMAN HANSEATICS INCREASED. HAMBURG AND LUBECK WERE ESTABLISHED AS THE LEADERS IN TRADING BETWEEN ENGLAND AND FLANDERS AND AS FAR AS NOVGOROD IN RUSSIA. NEWER AND BIGGER SHIPS AT THIS TIME INCREASED THE WEALTH AND STRENGTH OF THESE " MERCHANT LEAGUES "... THUS THEY DOMINATED THE SEAS UNTIL THE 15TH CENTURY ! DURING THIS TIME SEA PIRATES WERE RIFE AND OFTEN MADE SIGNIFICANT TROUBLE FOR THE MERCHANTS..SO MUCH SO THAT GUARD SHIPS WERE PRESENT IN HARBOURS AND TRADING SHIPS CARRIED THEIR OWN WEAPONS TO FIGHT WITH. BY PLAYING THE PATRICIAN YOU WILL BECOME INVOLVED IN THIS HISTORY AND HAVE THE CHANCE TO RISE TO SUCCESS IN THE SAME WAY AS THE EARLY GERMAN MERCHANTS DID. CAREFUL STRATEGY AND PLANNING WILL ENSURE YOUR RISE TO THE ULTIMATE POSITION OF "THE PATRICIAN " ! 2: ARRIVAL ~~~~~~~~~~ A: START ~~~~~~~~ ON LOADING YOU HAVE A SIGNPOST GIVING CHOICES... START... THIS IS THE MAIN GAME OPTION LOAD ... THIS ALLOWS YOU TO LOAD A SAVED GAME PRACTICE. THIS ALLOWS YOU TO GET TO KNOW THE MARKETS IN PEACE AND QUIET. SEX!... WHEN YOU HAVE CHOSEN " START " OR "PRACTICE " A CANVAS IS LOWERED AND YOU GET THE CHOICE OF A MALE OR FEMALE CHARACTER... GO ON PLAY A GIRLIE COAT OF ARMS... ON THE NEXT SCREEN YOU HAVE THE CHOICE OF FOUR FAMILY COAT OF ARMS... CLICK ON YOUR CHOICE HOME OFFICE... EIGHT CHOICES OF HANSEATIC TOWNS FOR YOU TO CHOOSE.. CLICK ON THE COAT OF ARMS TO SEE WHICH TOWN IT IS.. AND CLICK ON IT AGAIN TO CHOOSE. BE CAREFUL WITH YOUR CHOICE EVERY TOWN HAS ITS ADVANTAGES AND DISADVANTAGES.... SUCH AS TRANSPORT, POPULATION, MONEY RESERVES. ANOTHER PLAYER SELECTION SCREEN APPEARS TO ADD UP TO 4 PLAYERS.. IF YOU WISH ONLY ONE THEN JUST PRESS RETURN TWICE AND YOU WILL SKIP THAT PART. IF YOU CHOOSE " QUICK GAME " THE ONLY DIFFERENCE YOU GET IS THAT YOU HAVE TWO SHIPS ... A COG AND A SLOOP... OTHERWISE YOU ONLY START WITH A SLOOP. B : THE SCROLL. ~~~~~~~~~~~~~~~ THIS RECORDS THE DATES OF EVENTS WHICH OCCUR IN THE GAME.. POLITICAL AS WELL AS TRAVEL EVENTS ARE RECORDED... GET TO KNOW THE COMPETITION THYE WILL TRY AND MAKE IT DIFFICULT FOR YOU TO BECOME MAYOR. STARTING MOVE : WHENEVER ONE OF YOUR SHIPS REACHES HARBOUR YOU WILL BE CALLED UPON TO MAKE A MOVE. THE MESSAGE ON THE SCROLL TELLS YOU WHICH SHIP HAS ARRIVED WHERE... ANNOUNCE YOUR PRECENCE BY PRESSING ANY KEY. C : THE SHIPYARD ~~~~~~~~~~~~~~~~ THE FIRST SHIP APPEARS AND YOU HAVE THE OPTION OF NAMING YOUR SHIP..PRESS RETURN WHEN DONE... THE SCREEN CHANGES TO THE SHIP-YARD.. THE LAYOUT IS LIKE THIS ON THE LEFT IS THE REPAIR AREA WHERE A BOAT IS BEING PULLED FROM THE WATER THE BUILDING IS THE CONSTRUCTION CENTRE NEXT ON THE RIGHT IS THE WRECKING AREA ON THE REAR OF THE LARGE SHIP ON THE RIGHT IS THE SHIPS NAME ON THE JETTY FAR RIGHT IS THE INSPECTION AREA THE BUILDING ON THE RIGHT IS THE ARMOURY. INSPECTION... CLICK ON THE MAN ON THE GANGPLANK AND HE WILL REPORT YOUR SHIPS CONDITION... IF IN POOR REPAIR YOUR SHIP WILL NOT SURVIVE A STORM ! REPAIR .... CLICK ON THE STERN OF THE SHIP BEING HAULED UP THE JETTY.. THE MASTER SHIP BUILDER WILL SHOW YOU ESTIMATES OF REPAIR WORK AND THE TIME NEEDED.. CLICK ON THE DOTTED LINE TO COMMENCE WORK... IF ITS TOO HIGH CLICK WITH THE RIGHT MOUSE BUTTON TO TRY AGAIN... IF YOU WAIT TOO LONG BEFORE REPAIRS YOU MAY LOSE CAPACITY FOR GOODS AS STRENGTHENING PIECES USE UP VALUABLE CARGO SPACE ! NEW CONSTRUCTION... THE SHIP ON THE STOCKS.. CLICK HERE TO PLACE AN ORDER FOR A NEW SHIP.. CHOOSE BETWEEN 4 TYPES A : SLOOP ... VALUE FOR MONEY WITH SMALL CREW B : PINNACLE... SMALL AND FAST IDEAL FOR VALUABLE CARGO OVER LONG DISTANCES C : THE COG .. STANDARD SHIP FOR MERCHANT TRADING.. GOOD CAPACITY D : THE MERCHANTMAN ... SLOW MASS CARGO SHIP EQUIPPED AT THE BEGINNING OF THE GAME WITH ONE MAST BUT DEVELOPS INTO A 3 MASTED SHIP WITH BIGGER CAPACITY THAN A COG... CARGO IS GIVEN AS " BURDEN ".. ONE BURDEN = 2 TONS YOU CAN BUILD SHIPS IN ANY TOWN BUT YOU MUST HAVE THE CAPITAL TO DO SO ! CONSTRUCTION PLAN/ AGREEMENT .. WHEN YOU HAVE PLACED AN ORDER FOR A NEW SHIP IT TELLS YOU IF THE YARD IS AVAILABLE.. OR WHEN FREE..A TABLE SHOWS DATA ON CONSTRUCTION TYPE AND PLAN. CLICK ON PLAN ..YOU CAN CHOOSE THE SHIP .. CLICK ON CONSTRUCTION... TO SIGN THE AGREEMENT BY CLICKING ON THE DOTTED LINE.... IF ITS NOT POSSIBLE TO BUILD A LIST OF MISSING ITEMS WILL BE DISPLAYED... YOU CAN GO AND GET THESE ITEMS. YOU CANNOT PROVIDE FREE SLIPWAYS AND IF EXHAUSTED NO ORDERS WILL BE ACCEPTED ! CLICKING ON THE SEAL OF THE TYPE OF SHIP DIRECTLY WILL SHOW THE PLAN FOLLOWED BY THE CONSTRUCTION AGREEMENT OF THE MISSING ITEMS. SCRAPPING SHIPS... CLICK ON THE WOODEN STOCKS IN THE SHIPYARD .. THIS WILL ALLOW THE MATERIAL IN THE SCRAP SHIP TO BE CREDITED TO YOU... THE ARMOURY IS ONLY FOR USE IN YOUR " HOME " OFFICE IN ORDER TO STORE WEAPONS. TO LEAVE ANY SCREEN JUST USE THE RIGHT MOUSE BUTTON... YOU LEAVE THE SHIPYARD SCENE TO ONE OF THE HARBOUR..THE HUB OF LIFE ! D : THE OFFICE ~~~~~~~~~~~~~~ POINT THE CURSOR TO THE LOWER HALF OF THE OFFICE AND PRESS THE LEFT MOUSE BUTTON IN THE OFFICE : THE SCRAP ON PAPER ON THE WALL SHOWS ALL YOUR DEBTS THE MAP HAS THE BALTIC AND NORTH SEA... USE FOR TRAVEL ON THE DESK A LITTLE BOOK THIS SHOWS YOUR FIRMS INVENTORY TRANSFER MONEY TO YOUR SHIP CLICK ON " MONEY " USE THE ABACUS TO TOTAL THE AMOUNT DISMISS CREW MEMBERS.. JUST CLICK ON " CREW " MOVE TO OTHER PAGES BY CLICKING ON THE FOLDED CORNERS MORE INFO... ON YOUR SHIPS CARGO CAPACITY WHERE IT IS ! WHAREHOUSE STATUS AND STORAGE RENTED.... AS QUANTITY EXCEEDS STORAGE CAPACITY YOU WILL BE BILLED FOR THE EXCESS ! RENT IS AUTOMATICALLY DEDUCTED FROM THE SHIPS STOCK AS IT ENTERS HARBOUR... GOODS CAN BE SEASONAL SO WHAREHOUSING WHEN IN PLENTIFUL SUPPLY MAKES SENSE ! WHAREHOUSE CONSTRUCTION. CLICK ON " NEW CONSTRUCTION ".... AN OFFER WILL APPEAR WITH PRICE PER BURDEN INDICATE HOW MMUCH YOU WANT USING THE ABACUS. YOUR MARITAL STATUS IS ALSO SHOWN HERE THE BIG BOOK ~~~~~~~~~~~~ TRADING OCCURS HERE.. TRANSFER BETWEEN SHIP AND TOWN ON FIRST TWO PAGES AND THE NEXT TWO FOR BETWEEN TOWN AND WHARE HOUSE. BUYING AND SELLING BUY AND SELL ARE IN THE LEFT CORNER..TOGGLE WITH MOUSE BUTTON.. PRICES OF GOODS CHANGE ACCORDINGLY... CAREFULLY NOTE PRICES HERE FOR TRADING PURPOSES USE THE ABACUS TO BUY AND SELL YOUR GOODS. THE MAXIMUM YOU CAN BUY FOR THE SHIP IS SHOWN ABOVE THE ABACUS.. OVER THE MAX AND IT IS HELD IN STORE !.. THE MOST YOU CAN BUY OR SELL THE TOWN IS SHOWN ON THE BOTTOM OF THE PAGE.. REMEMBER THE MORE YOU CARRY THE ROUGHER THE SEA MAY BE ON YOUR SHIP ! YOUR PURSE IS SHOWN IN THE BOTTOM RIGHT OF SCREEN.. CLOSE THE BIG BOOK WITH THE " E " ON THE ABACUS OR RIGHT MOUSE. TOWN INFO CLICK THE BRASS QUIVER UPPER RIGHT OF DESK... INFO ON TOWN CODITIONS.. NUMBER OF PEOPLE TAXES ECONOMY AND MAYORS NAME.... GET YOUR NAME HERE PRONTO ! LIST OF DEBTS SCRAP OF PAER TO LEFT OF MAP.. LIST YOUR DEBTS.. IF IN RED ITS HIGH TIME TO CLEAR IT. SENDING OUT SHIPS USE THE MAP AND CLICK ON THE TOWN TO SAIL TO.. IF U AINT GOT THE CREW YOU WILL HAVE THE OPTION TO " HIRE "... ON THIS SCREEN SAVE AND OPTIONS CLICK ON THE PITCHER TO SEE OPTIONS.. MAKE YOUR CHOICE IF YOU WANT MODERN NAMES OF THE MONTH CLICK ON OLD/NEW NAME OF MONTH OPTION THE SHORT/NORMAL /LONG ALTERS THE LENGTH OF TIME DURING WHICH MESSAGES ARE BLENDED IN WHICH POINT OUT VARIOUS EVENTS IN THE GAME. ACTIVE OR PASSIVE GIVES THE OPTION TO BE IN CHARGE OF SEA BATTLES OR LET THE COMPO DO IT ALL FOR YOU ! TO LEAVE THE OFFICE CLICK ON THE WINDOW OR USE RIGHT MOUSE. E : THE BANK ~~~~~~~~~~~~ CREDITS AT THE BEGGINING YOU HAVE NO CASH.. USE THE TAKE OPTION TO GET CREDIT FROM LOCAL MERCHANTS... UP TO 250 THALER.. WATCH OUT FOR GOOD INTEREST RATES AS THEY VARY EACH OFFER TYPE IN THE AMOUNT AND ACCEPT BY CLICKING ON THE + SIGN ON THE ABACUS. LARGER MERCHANTS MAY NOT WISH TO EXTEND CREDIT EARLY IN THE GAME.. SO USE THE LOCAL MERCHANTS TO START WITH. DONT WAIT TOO LONG BEFORE REPAYING THE DEBT.. THE INTEREST INCREASES AND IF YOU PASS THE REPAY DATE THE CREDITOR GETS THE MONEY DIRECT FROM YOUR OFFICE ! ... BAST !!!! IF YOU AINT GOT THE DOUGH YOUR SHIPS MAY BE IMPOUNDED ! REPAY DEBTS USING THE REPAY OPTION... WITH MONEY FROM THE ACTIVE SHIP BUT ONLY IN THE TOWN YOU TOOK OUT THE CREDIT. CLICK THROUGH THE PROMISSORY NOTES TO THE ONE YOU WANT TO PAY. CREDIT OFFER IF A FELLOW PLAYER ASKS FOR CREDIT YOU SPECIFY THE TERMS AND THE CAPITAL COMES FROM YOUR OFFICE CASH.. SOME TOWNS IN NEED OF CASH WILL SPECIFY THEIR NEEDS... THE REPAY IS DONE AUTO. F : THE HARBOUR INN ~~~~~~~~~~~~~~~~~~~ THE SEA FOLK AHA! ME HEARTIES ! SHIVVER MI TIMBERS ! CREW HIRE CREWS BY CLICKIN ON THE TWO FIGURES IN FRONT OF THE FIRE...WHO ARE JUST HELPIN A LANDSICK PAL.. CHECK FIRST ON HOW MANY CREW YOUR SHIP NEEDS. HIRE FEES DEPEND ON THE LENGTH OF JOURNEY AND IS AUTO DEDUCTED. ON THE SEAWOLF SCREEN .. ON THE LEFT ARE TWO DUDES WHO CAN BE OFFICE ASSISTANTS MIDDLE THREE LADS ARE ARMS DEALERS AT THE BACK TO THE LEFT OF FIRE IS A PIRATE IN FRONT OF THE FIRE HOLDIN PALS LEGS ARE SHIPS CREW ASSISTANTS THESE LADS CAN HELP WITH PRODUCING GOODS FOR YOU.. WAGES DEDUCTED AUTO ARMS DEALERS AND PIRATES.. TAKE CARE WHEN DEALING WITH THESE CROOKS ! HEHE CREW MEMBERS .. HIRE AS MANY AS YOU NEED TO SAIL AWAY ! YOU NOW HAVE ENOUGH INFO TO SAIL TRADE AND ADVANCE YA CAREER ! 3 : GETTING ON ~~~~~~~~~~~~~~ A : STORE ~~~~~~~~~ CLICK ABOVE THE OFFICE... WHAREHOUSE ON THE RIGHT SHIP IN THE MIDDLE BOARD ON THE LEFT CLICK TO MOVE BETWEEN THEM CLICK ON ICONS OG GOOS ON SHIP OR IN WHAREHOUSE TO LOAD OR UNLOAD IF YOU HAVE LOTS OF GOODS AN ARROW SHOWS THIS.. CLICK AND A LIST APPEARS YOUR ASSISTANTS CAN PRODUCE GOODS HERE FOR YOU IE CLOTH FROM WOOL HARNESSES FROM PIG IRON AND LEATHER BEER FROM GRAIN ( LIKE THAT OPTION ) IN ADDITION YOUR STOCK WILL BE USED AT WEDDINGS AND CELEBRATIONS.. DONT DISAPPOINT THE GUESTS !!!!! ( I HAD A PARTY AND THE GUESTS ALL STARVED HEHEHE ) B : THE WEDDING ~~~~~~~~~~~~~~~ THE MARRIAGE BROKER... WHEN HAD ENOUGH OF SINGLE LIFE SEE THE BROKER.. HE IS THE HUNCHBACK WHO CAN HASSLE YOU AT THE QUAYSIDE HE SHOWS YOU A PORTRAIT OF THE SWEET YOUNG THING AND TELLS YOU INFO AND THE DOWRY CLICK AND PICK A DATE !... POSTPONE BY UP TO 45 DAYS.. CLICK TO CONFIRM..PREPARE FOR THE FEAST ETC CELEBRATE EITHER IN THE OFFICE ( CHEAPSKATE ) OR IN THE TOWN ORGANISING INVITE GUESTS... HIRE JESTERS... RELIGIOUS GET THE FOOD IN ! ON THE DAY INFO TELLS YOU HOW THINGS GO... IF YOU DO OKAY THEN YOU GET MORE VOTES ON ELECTION DAY... IF YOU STARVE EM ( AS I DID ) YOUR WELL SHAGGED ! C : THE MARKET PLACE ~~~~~~~~~~~~~~~~~~~~ CLICK ON THE GROUP OF PEOPLE NEXT TO THE CHURCH... THIS TELLS U HOW POPULAR YOU ARE. IF UNPOPULAR DONT DESPAIR MAKE A DONATION ! DONATIONS ENTER THE CHURCH... SEE A PIOUS BROTHER... CLICK ON THE MODEL CHURCH MAKE A DONATION AND FREE YOUR SINS HEHEHEHE... MAKE IT A GOOD ONE ! ALSO DONT FORGET THE POOR BEGGAR....HE WILL BE GRATEFUL THE FEASTS IN THE PUBLIC SQUARE ... ORGANISE A FEAST... CLICK ON THE JESTER MAKE SURE YOU HAVE ENOUGH FOOD AND WINE IN YOUR WHAREHOUSE THOUGH ! THE BIGGER THE BETTER THE BATH HOUSE POPULARITY WANING ?... VIVSIT THE BATH HOUSE AT THE BACK ON THE LEFT OF THE TOWN SQUARE... HERE U CAN SPLASH WITH THE LADIES OR GENTS !..AND MAYBE GET AN UNEXPECTED LEG UP IN THE WORLD ???? THE CARRIAGE WHEN IN LUBECK OR HAMBURG YOU CAN USE THE HANSIATIC LAND PASSAGE TO TRANSFER GOODS... SAME PROCEDURE AS WHAREHOUSE TO SHIP TRANSFER.. AUTO CHARGES ..GOODS ON ARRIVAL ARE PUT IN THE WHAREHOUSE THE TOWN SCRIBE CLICK ON THE ANNEX BETWEEN THE TOWN HALL AND BATH HOUSE AND GET A PRINT OUT OF YOUR CURRENT STATS LEAV THE SUQARE VIA THE ALLEY NEXT TO THE BATH HOUSE OR RIGHT MOUSE...EXIT TO THE HARBOUR THE TOWN HALL CLICK ON TOWN HALL...LARGE BUILDING AT BACK OF PICCY..ENTER THE LOBBY THREE DOORS : 1: ON LEFT MILITARY MATTERS 2: MIDDLE FLEET POLICY 3: RIGHT RELOCATION ALSO FAR LEFT BOARD.. ELECTION DATES OTHER BOARD GUARD SHIPS THE DOORS ONLY OPEN FOR YOU IN YOUR HOME TOWN AND ONLY USUALLY WHEN YOU ARE MAYOR ! THE RELOCATION DOOR ALLOWS YOU TO CHANGE TOWN...FOR A CHARGE THE GUILD JOINING A GUILD ENTER THE BIG HALL THROUGH THE PORTAL OF THE GUILDHALL THERE IS A NICE DOOR AT THE BACK .. TO JOIN THE GUILD YOU PAY A FEE BUT YOU GET INFO ON YOUR COMPETITORS ONCE IN ! TO SELL A SHIP A BLACK BOARD IS HANGING TO THE RIGHT OF THE DOOR..CLICK HERE IF YOU WISH TO SELL A SHIP .. VARIOUS OFFERS ARE MADE ACCEPT BY CLICKING ONE A PRINCE WILL MAKE A LARGE OFFER..BUT BEWARE HE MAY BE A PRIVATEER AND SOUR YOUR TRADE ROUTES !! YOU CAN ALSO USE THE AUCTION OFFER ANY FELLOW PLAYERS WHO LIVE IN THE TOWN U SELL THE SHIP CAN BID FOR IT... YOU ARE SHOWN THE SHIPS AND YOU CLICK ON ONE AND SAY HOW MUCH YOUR TOP BID WILL BE.. IT WILL BE DEDUCTED AUTO IF YOU ARE SUCCESSFUL AUCTION THESE TAKE PLACE REGULARY.. FIRST ASKED TO PRESS ANY KEY YOU WILL USE TO BID... THEN A LIST OF EM SHOWS AND A LITTLE DESCRIPTION ON EACH AS THE BIDDING STARTS.. PLACE YOUR BID BY HITTING THE SELECTED KEY.. PRESTO A NEW SHIP !... ALSO U CAN BID BY CLICKING ON YOUR COAT OF ARMS THE SMALL DOOR ON THE LEFT WALL ENTERS THE MARKET SQUARE THE BOARD NEXT TO THE DOOR INFORMS OF INCOMING CONVOYS AND OUTGOING ONES TOO THE OTHER BOARD LISTS WHAREHOUSES TO BE BOUGHT OR SOLD.. ACCEPT BY CLICK ON EM' CONVOYS CAN BE REGISTERED AT THE DESK NEXT TO THE BLACK BOARD RIGHT MOUSE TO GET THE HARBOUR AGAIN. SMITHY GATEWAY TO THE OFFICE AND THE INN.... HERE U ARM YOUR SHIP AND BUY HAND WEAPONS DRAWINGS OF ARMS CLICK ON " NEXT " IN THE ANVIL YOUR SHOWN ARMS TO BUY... CLICK ON SELECTION PURCHASE OF ARMS THE PRICE IS DEDUCTED FROM MONEY ON SHIP... THIS ALSO REDUCES THE BURDEN YOU CAN CARRY ! WEAPONS SMALL CATAPULT... SHORT RANGE EFFECTIVE AGAINST CREW BIG CATAPULT..... LARGER RANGE AND STRIKING POWER HAVOC WREAKER.... SHOOTS IRON RODS THROUGH THE SHIPS ! AGHHH!!!! BOMBARD.......... EARLY CANNON...NO AIMING THIS BABY ! NOT ALL WEAPONS ARE AVAILABLE AT THE START OF THE GAME AND SOME TOWNS HAVE BETTER PRICES THAN OTHERS.. ! SHOP AROUND SHIP WEAPONS CAN BE MOVED FROM THE SHIP TO THE ARMOURY..THE BUILDING AT THE BACK ON THE RIGHT NEXT TO THE SHIPYARD.. IN YOUR HOME OFFICE. THE ARMOURY WHEN YOU ENTER YOU GET A LIST OF WEAPONS IN STORE TO MOVE JUST CLICK ON THE NUMBER YOU CAN TRADE WEAPONS ( HAND ONES ONLY ) BUT IT IS FROWNED UPON..GO ON DO IT NOW !!! HEHEHE.. SELL THEM TO THE SHADY CHARACTERS IN THE INN ! PIRATES IF YOUR NOT WORRIED ABOUT YOUR REPUTATION.. OR YOUR COMPETITORS ARE GETTING ON YA NERVES HAND AN ARMED SHIP OVER TO A PIRATE !... OUT OF GRATITUDE HE MAY BE QUITE HAPPY TO OFFER YOU CAPTURED SHIPS AT A KNOCK DOWN PRICE !! 4 : PROVING YOURSELF ~~~~~~~~~~~~~~~~~~~~ A: GUARD SHIPS ~~~~~~~~~~~~~~ AS SOON AS YOU SEE PIRATE SHIPS GET GUARD SHIPS TO PROTECT THE HARBOURS. TO CONVERT YOUR SHIP TO A GUARD SHIP ..ARM IT... THEN GO TO TOWN HALL AND OFFER YA SERVICES IF NEEDED... CLICK ON YES AND YOUR IT ! WHEN A PIRATE ATTACKS YOUR GUARD SHIP IS MANNED AND DEFENDS THE HARBOUR... SUCCESS AND THE NATIVES LOVE YA !!!!.... PLENTY OF WOMEN AND ALE AWAITS ! HEHEHEHE TO CONVERT BACK GO TO TOWN HALL AND CLICK ON SAME BOARD B : CONVOY ~~~~~~~~~~ YOU CAN JOIN OTHER SHIPS.. GO TO THE GUILD AND HAVE A LOOK AT THE BOARD CHECK OUT THE NEXT CONVOY..CLICK ON THE CIRCLE AT THE BOTTOM AND YOU IN ! AND TOLD WHEN IT LEAVES... RIGHT MOUSE MEANS U DONT JOIN CLICK SEVERAL TIMES TO SEE THE NEXT FEW CONVOYS DUE IN... TO TAKE YA SHIP OUT THE CONVOY SELECT A DIFFERENT DESTINATION..ONCE IN THE CONVOY U FOLLOW CAPTAINS ORDERS. SETTING UP YOUR OWN CONVOYS STARTS WITH THE EQUIPMENT OF THE FLAGSHIP... TAKE WEAPONS AND CREW TO GUILD HALL CLICK ON STANDING DESK IN HALL TO REGISTER... IT WILL BE REJECTED IF THE FLAGSHIP AINT UP TO SCRATCH.. OTHERWISE CLICK YES YOU WILL BE ASKED IF YOU ARE WILLING TO ACCEPT OTHER SHIPS IN THE CONVOY... POPULARITY INCREASES IF OTHER MERCHANTS JOIN AND YOU REPEL ATTACKS FROM PIRATES !.. IN ADDITION THE CAPTAIN IS PAID BY THE OTHER SHIPS..... A SEAL APPEARS AFTER THIS MOVE LISTING THE SHIPS IN THE CONVOY..ADD MORE SHIPS VIA THE DESK IN THE GUILD HALL. ON ARRIVAL OF THE FLAGSHIP IN HARBOUR IT IS CALLED FIRST FOLLOWED BY THE OTHER SHIPS. DEALING WITH CONVOY MORE THAN 3 SHIPS + FLAGSHIP MAKE UP CONVOY.. THEY MOVE AS ONE... THE CAPTAIN IS LOOKED AFTER ON THE FLAGSHIP BUT THE OTHER SHIPS PAY 5000... WHEN THE FLAGSHIP DECIDES DESTINATION THE OTHERS FOLLOW ! TO RELEASE A SHIP CLICK ON THE SHIP AND THEN SEND THE CONVOY ON ITS JOURNEY.. THE REMOVED SHIP STAYS IN HARBOUR. WAITING TO MAKE A SHIP LIE IN PORT CLICK ON THE SAILING SHIP ON THE RIGHT FRONT OF THE QUAY SCENE... THE SEAL TELLS YOU THE DATE WHEN IT IS TO MOVE AGAIN.. CLICK MORE OR LESS A YOU WISH. SHORTEST IS ONE DAY DISBANDING A CONVOY YOU CAN SEND THE FLAGSHIP TO THE ROADS... YOU WILL BE ASKED IF YOU WANT TO DISBAND... CLICK YES... AND THE SHIPS WILL ARRIVE ONE BY ONE. C : SEA BATTLE ~~~~~~~~~~~~~~ WITH ACTIVE PIRATE DEFENSE ON THE OPTIONS SCREEN.. YOU DIRECT ALL SEA BATTLES WITH YOUR SHIPS. YOU GET THE NEWS ON THE SCROLL..PRESS A KEY..SEE THE ENEMY CROSSIN YA RAILS..WHEN IN RANGE IT FIRES AT YOU.. YOUR OWN WEAPONS ARE IN 3 MIDSHIP POSITIONS AIMING AT THE ENEMY... ADDITIONAL WEAPONS ARE IN THE HOLD. THE HELMSMAN IS TO THE LEFT OF THE TILLER THE BOARDING COMMANDO TO THE RIGHT.. YOU GIVE ORDERS WITH THE MOUSE.. HELMSMAN ..CLICK RIGHT MOUSE HE STEERS AWAY..LEFT HE GOES TOWARDS ENEMY.. EVERY SHIP HAS TWO SERVICE CREW STANDING ON THE LEFT OF THE WEAPONS... RANGE OF WEAPONS DEPENDS ON THE TYPE.. MOVE CURSER TO THE LOADER.. LEFT MOUSE INDICATE FIRE ENERGY....POINTER RISES AS LONG AS U HOLD DOWN MOUSE.. FIRE BY CLICKING ON MAN STANDING ON RIGHT OF WEAPON.. IF WEAPON DESTROYED IT IS REPLACED BY ONE FROM THE HOLD. WHEN THE ENEMY IS CLOSE ENOUGH..CLICK ON THE PEOPLE WAITING IN THE BOW...TO BOARD THE PIRATE SHIP !..BEWARE ASSESS THE STRENGTH OF THE ENEMY LURKING BEHIND THEIR RAILINGS ! D : THE FLEET ~~~~~~~~~~~~~ WHEN PIRATES BECOME TOO BIG A PROBLEM.. SET UP A CAPTURE FLEET EVERY MERCHANT IS REQUESTED TO PROVIDE SHIPS THE CALL UP SCROLL TELLS WHEN AND WHERE TO MEET WHO IS IN COMMAND AND HOW MANY SHIPS YOU SUPPLY...DEFUALT ON THE CALLUP AND YOU GET A PAINFUL FINE !!! SEND YOUR ARMED CREW AND SHIPS TO THE MEETING POINT AND LET THEM ANCHOR THERE. EVERY SHIP OF YOURSTHERE WILL BE REGISTERED... YOU WILL BE ASKED IF YOU ARE IN THE FLEET ! THE FLEET WHEN ASSEMBLED CRUISES THE SEAS LOOKING FOR PIRATES AFTER A CERTAIN TIME THEY RETIURN AND YOUR SHIP IS AVAILABLE AGAIN..IF THEY SURVIVED ! HEEHEHEHHE SETTING UP YA OWN CAPTURE FLEETS AS MAYOR YOU CAN DO THIS...IN TOWN HALL..MIDDLE DOOR TO SET UP.. SHIPS BELONG TO YOUR HOME TOWN.. YOU CAN HAVE THEM PATROL YOUR SEAS NEAR TOWN OR CRUISE ACROSS THE HIGH SEAS. CALL UP IS THE SAME AS FOR THE HANSEATIC FLEET FLEET SERVES TO FIGHT PIRATES IF THERE ARE TOO MANY PROBS WITH ATTACKS ON MERCHANTS IN A FOREIGN OFFICE , THE HANSEATIC LEAGUE MAY SETUP A BLOCKADE IF YOU IGNORE IT YOU GET A HEAVY FINE ! SEIGE AS MAYOR YOU CAN PAY UP TO 200 SOLDIERS FROM TAX INCOME... ANY ABOVE YOU PAY YOURSELF TO HIRE MERCS ..STORE SOME WEAPONS..CLOTH GRAIN AND MEAT IN YOUR STORE... GO TO TOWN HALL CLICK ON DOOR WITH CROSSED SWORS.. SEAL WILL TELL HOW MANY SOLDIERS ARE UNDER ARMS..AND HOW MANY YOU CAN EQUIP. CLICK ON " LINE UP " A DIVISION OF ABOUT 100 SOLDIERS IS FORMED. CLICK ON DISMISS AND ARMY IS REDUCED BY ONE DIVISION. WELL THATS ABOUT IT FOR THE GAME ...SOUNDS LIKE A REAL INTENSE ONE !! OKAY I GIVE YOU THE KEYBOARD CONTROLS IF YOU HAVE READ THIS FAR YOU DESERVE 'EM !!!... IF YOU LOVE THE GAME ...GO OUT AND BUY IT .... SUPPORT THE AMIGA ! B.O.L.T. ..... TYPING FOR -*- NUT N BOLT -*- DOCS DIVISION 5 : KEYBOARD CONTROLS ~~~~~~~~~~~~~~~~~~~~~~ HOTKEYS HARBOUR MARKET F1: MAP ESC: OFFICE H-ESC : HARBOUR F2: INSPECTION I : INN T : TOWN HALL F3: OFFICE B : BANK C : CHURCH F4: WHAREHOUSE W : WHARF P : POPULAR OPINION F5: HARBOUR G : GUILD F : ANNOUNCE A FEAST F6: BANK M : MARKET B : BATH HOUSE F7: MARKET S : SMITHY G : GUILD F8: CHURCH H : WHAREHOUSE C : CARRIAGE F9: POPULAR OPINION P : PAUSE F10: PAUSE SHIPYARD OFFICE MAP I: INSPECTION H-ESC: HARBOUR ^ S: TO SCRAP P: PROMISSORY NOTE < > MOVE CURSOR N: RENAME B: BIG BOOK v W: WEAPONS STORE L: LITTLE BOOK <-' SELECT TOWN R: REPAIR SF: SAVE GAME ESC LEAVE MAP C: NEW CONSTRUCTION E: LEAVE HARBOUR H-ESC: HARBOUR NEW CONSTRUCTION INN GUILD ESC: SHIPYARD C: HIRE CREW G: GUILD LIST S: SLOOP L: HIRE LABOUERS A: SHIP AUCTION P: PINNACE P: HIRE SKIPPER(PIRATE) F: FORM A CONVOY C: COG WH: TRADE WEAPONS M: MARKET M: MERCHANTMAN ESC: HARBOUR H-ESC: HARBOUR R: REGISTER CONVOY T: TRADING IN WHAREHOUSE OPTIONS SMITHY CHURCH S: SAVE GAME B: BUY WEAPON W: HOLY WATER ESC: OFFICE ESC: HARBOUR A: ALTAR E: END SPACE: MOVE ON ESC: MARKET P: TOGGLE PIRATE DEFENCE I : BUY INDULGENCE F: FORMATTING ARMORY C: CHURCH DONATION M: NAMES OF MONTHS ESC: SHIPYARD B: BEGGAR DONATION L: LONG STATUS REPORT S: SMALL CATAPULT N: NORMAL STATUS REP L: LARGE CAT K: SHORT STATUS REP H: HAVOC WREAKER B: BOMBARD SMALL LETTER: ARMORY > SHIP CAPITAL LETTER(SHIFT-LETTER): SHIP>ARMORY BANK TOWN HALL BATH HOUSE ESC: HARBOUR H-ESC: MARKET ESC: MARKET R: REPAY D: DATA SHEET L: LEFT BATHTUB T: TAKE G: PROV/DISMISS GUARD R: RIGHT BATHTUB G: GIVE R: REGISTER RELOCATION M: MILITARY DEPT(MAYOR) WHAREHOUSE F: CALL UP FLEET(MAYOR) ESC: HARBOUR SPACE: TOGGLE SHIP/WHRHSE 1-6: CHOOSE LINE ON BOARD THATS THE LOT !!!!! REMEMBER WHEN YOU PLAY ...WHO TYPED THIS BLOODY LOT IN ! B.O.L.T !! PLAY AND ENJOY M8TY'S !